#ifndef TRANGLE_HPP
#define TRANGLE_HPP

#include <SFML/Graphics.hpp>
#include <vector>

std::vector<sf::Vector2f> createTriangle(sf::Vector2f p0, sf::Vector2f p1, sf::Vector2f p2);
std::vector<sf::Vector2f> createFilledTriangle(sf::Vector2f p0, sf::Vector2f p1, sf::Vector2f p2);
#endif // TRANGLE_HPP